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<channel>
	<title>simcity &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://wordpress.com/tag/simcity/</link>
	<description>Feed of posts on WordPress.com tagged "simcity"</description>
	<pubDate>Mon, 13 Oct 2008 23:41:28 +0000</pubDate>

	<generator>http://wordpress.com/tags/</generator>
	<language>en</language>

<item>
<title><![CDATA[Wrap Up]]></title>
<link>http://khotchkiss.wordpress.com/?p=151</link>
<pubDate>Fri, 03 Oct 2008 20:38:16 +0000</pubDate>
<dc:creator>Kyle Hotchkiss</dc:creator>
<guid>http://khotchkiss.tr.wordpress.com/2008/10/03/wrap-up/</guid>
<description><![CDATA[Sorry I missed posting a lot this week, my parents booted me off their computer, so I can&#8217;t ta]]></description>
<content:encoded><![CDATA[<p>Sorry I missed posting a lot this week, my parents booted me off their computer, so I can't take the time to blog there and at school either. So here's the dirt:</p>
<p>- I got a new laptop. It rocks! It's a special edition HP and is really beautiful.</p>
<p>- With the new laptop, I got my hands on vista and wifi at last. Vista is new, but the security is ridiculous. Every freaking window comes with a permission box. Talk about unproductive</p>
<p>- WiFi, being new to me WiFi is pretty much awesome. I am not allowed to have WiFi at my house, but my neibors have it. So I can check my email on my bed! It is so awesome! Downside: openDNS is a pain with my laptop, so I had to ditch it and hope firefox and mcafee can take care of me.</p>
<p>- I have an incredible desire to play simcity. It looks like a lot of fun.</p>
<p>- 12 cell laptop batteries are the junk. Man, 6 hours of battery life? No way!</p>
<p>- I am getting good grades in school. Especially all 3 computer classes.</p>
<p>- Some girl wants me now. It kinda is really nice to finally hear that. Your Junior year.</p>
<p>- I applied to Ukrops for some reason.</p>
<p>Well that sums it up. I need to use windows live writer and just draft stuff. Post again soon!</p>
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<title><![CDATA[Spore]]></title>
<link>http://sporenet.wordpress.com/?p=3</link>
<pubDate>Tue, 30 Sep 2008 18:20:26 +0000</pubDate>
<dc:creator>sporenet</dc:creator>
<guid>http://sporenet.tr.wordpress.com/2008/09/30/spore/</guid>
<description><![CDATA[Dit is een simpele blogpost, om jullie te laten weten over Spore Net. Spore Net is sinds kort te b]]></description>
<content:encoded><![CDATA[<p>Dit is een simpele blogpost, om jullie te laten weten over <a title="Spore" href="http://www.spore-net.nl">Spore Net</a>. <a title="Spore" href="http://www.spore-net.nl">Spore Net</a> is sinds kort te bereiken via een nieuw domein, maar niet iedereen is hiervan op de hoogte. Vandaar deze blogpost over <a title="Spore" href="http://www.spore-net.nl">Spore</a>. Kom je ook langs op <a title="Spore" href="http://www.spore-net.nl">Spore Net</a>?</p>
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<title><![CDATA["SimCity Societies", crea tu propia ciudad!]]></title>
<link>http://vivaeljuego.wordpress.com/?p=184</link>
<pubDate>Mon, 29 Sep 2008 21:59:15 +0000</pubDate>
<dc:creator>dapd007</dc:creator>
<guid>http://vivaeljuego.tr.wordpress.com/2008/09/29/simcity-societies-crea-tu-propia-ciudad/</guid>
<description><![CDATA[¿Alguna vez has querido tener o manejar tu propia ciudad, pero no puedes porq has estudiado para el]]></description>
<content:encoded><![CDATA[<p>¿Alguna vez has querido tener o manejar tu propia ciudad, per<img class="alignright" title="SimCity Societies" src="http://farm2.static.flickr.com/1329/555363372_81582b6b11.jpg" alt="" width="245" height="184" />o no puedes porq has estudiado para ello?, si tu respuesta a esta oregunta es si, una vez mas tengo solucion a tus dilemas, si alguna vez has querido controlar tu propia ciudad, si te apasionan los videojuegos, y.... no se q mas decir, :-) , en fin si tus respuestas a estas preguntas han sido SI, la solucion es SimCity Societies, un videojuego bastante entretenido, debido a q debes ir construyendo tu ciudad poco a poco. <!--more-->Debes contruir viviendas para producir empleados a los cuales debes construirles sitios de trabajo para q produscan dinero para poder construir mas, xDD. Con el paso del tiempo podras construir en tu ciudad hospitales, catedrales, campos de futbol y baseball, iglesias, restaurantes, estadios, ademas de obviamente, las carreteras; todo esto va variando dependiendo del tipo de ciudad q quieras construir: creativa, autoritaria, romantica, espiritual, productiva... todo depende de tus gustos y de lo q quieras ver en tu ciudad.<br />
Aqui les dejo un video y mas abajo un link para q vean la pagina principal del juego:</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/K6PYhHkk9BQ'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/K6PYhHkk9BQ&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>Enlace &#124; <a href="http://simcitysocieties.ea.com/index.php" target="_blank">Visitar SimCity Societies</a></p>
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<title><![CDATA[Spore]]></title>
<link>http://gazitmo.wordpress.com/?p=16</link>
<pubDate>Mon, 29 Sep 2008 19:49:35 +0000</pubDate>
<dc:creator>wartortuga</dc:creator>
<guid>http://gazitmo.tr.wordpress.com/2008/09/29/spore/</guid>
<description><![CDATA[Spore, from the Sims creator Will Wright, is an up and coming game for the PC. It allows you to be t]]></description>
<content:encoded><![CDATA[<p>Spore, from the Sims creator Will Wright, is an up and coming game for the PC. It allows you to be the "God" of a pitiful race, which you advance and change through the eons and into outerspace.</p>
<p>There's controversy over the gameplay though. Some say it is heresy, others say it gives the wrong view of Evolution, and others think it's too violent or a "baby game" (no blood). The error in the arguments is that Spore is meant to be a game, not an educational program. In no way does it promote Evolution or Creationism; rather, it promotes "Creatiolutionism" (a comical mix of Creationism and Evolution). And it was designed to not be GTA, but a game that everyone can enjoy (just like the Sims).</p>
<p>Now onto the gameplay itself. Spore boasts and features a wide variety of "editors", which allow you to make a creature from scratch. In a nutshell, the editors allow an entire Pixar model team to be just one single person (you). There are Airplane editors, Boat editors, Building editors, Car editors, Creature editors, and even Spaceship editors. Heck, once you get a Spaceship, it's practically a Planet editor too.</p>
<p>The stages that you play in, at the moment, are the Tidepool Stage, cellular creatures; the Creature Stage, large land animals; the Tribal Stage, various "caveman-like" groups; Civilization Stage, nations and vehicles; and the Space Stage, a mix of all the other stages, except you get to fly around in a Spaceship.</p>
<p>In Spore, you get an entire galaxy to roam around in, filled with the creations of other players. Everything you see was most likely created by another player, not the Maxis team. With over 29 million creations by other players, it'll be hard to find Maxis stuff. But no need to fear, there is the... Sporepedia...</p>
<p>Sporepedia is a large "creation-wiki" for everything made by everyone, allowing you to easilly browse through the literally millions of things people have made. You can even make your own Sporecast, which allows you to set a theme for the game you are playing in, such as Real Animals theme, Food theme, Star Trek theme, or a theme of your favorite creations from you and everybody else.</p>
<p>Another great feature of Spore is achievements. Call me crazy, but when there are achievements in a game, it just makes me want to play it more. There's just a real sense of pride when you've led your entire tribe to its death, and get an award for it.</p>
<p>tl;dr</p>
<p>Spore is great, get it.</p>
<p>http://www.spore.com/getspore#getsporespore</p>
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<title><![CDATA[Spore - too clever for its own good?]]></title>
<link>http://andrewlewin.wordpress.com/?p=221</link>
<pubDate>Mon, 29 Sep 2008 10:26:03 +0000</pubDate>
<dc:creator>andrewlewin</dc:creator>
<guid>http://andrewlewin.tr.wordpress.com/2008/09/29/spore-too-clever-for-its-own-good/</guid>
<description><![CDATA[There&#8217;s no question that the new EA game Spore is the creation of some very intelligent and sm]]></description>
<content:encoded><![CDATA[<p>There's no question that the new EA game Spore is the creation of some very intelligent and smart people. It bursts with quality and creativity - rather like a Pixar movie. But does this translate into a decent game at the end of it?</p>
<p>I should make clear up front: if you're looking for a game review then I'm not your man. I don't really do computer gaming, never have - at least, not since a brief surge in the mid-90s when I got lured into the dark side of a first-gen PlayStation. I played the original Tomb Raider through to a finish (the first and only time I've managed that with a computer game), got rather good at Tekken (to the intense irritation of my friend who was a real-life martial arts expert), delighted in the old-fashioned arcade game feel of Soviet Strike, and of course indulged in many simulated Formula 1 Grands Prix.</p>
[caption id="attachment_225" align="alignnone" width="425" caption="Spore logo"]<a href="http://andrewlewin.files.wordpress.com/2008/09/spore0.jpg"><img class="size-full wp-image-225" title="spore0" src="http://andrewlewin.wordpress.com/files/2008/09/spore0.jpg" alt="Spore logo" width="425" height="237" /></a>[/caption]
<p>Yet for the last ten years, there has been no computer gaming in my life - which makes my impulse purchase of Spore at launch three weeks ago a rather odd anomaly. I could explain it rationally - by saying it was the delight at finding a top computer game for the Mac being released at the same time as for the PC and PS3 and not a year later. Or the smug feeling that it was out in the UK three whole days before it went on sale in the US. Or that it demanded the very latest software/hardware specs for the Mac which happened to be <em>exactly</em> the spec of the new Mac I had just bought, so that for once I was perfectly set-up for it.</p>
<p>But in reality, it was the pre-release buzz on Twitter that set me up for the "impulse" buy. Not the official advertising and PR, mind - but the genuine, honest chatter of regular people, roughly divided into three categories: "What's Spore?" "Have you played it yet, is it any good?" and "Isn't it a huge disappointment?" For a few days it was the biggest topic in town, and I wanted to know more about the subject under discussion. Score (another) one for the power of social media.</p>
<p>So let me try and cover those three questions, starting with "What's Spore?" The shortish answer is that it's five loosely connected games which offer a strange highlights package of many other top-selling computer games of times past.</p>
[caption id="attachment_222" align="alignnone" width="425" caption="Spore cell stage"]<a href="http://andrewlewin.files.wordpress.com/2008/09/spore1.png"><img class="size-full wp-image-222" title="spore1" src="http://andrewlewin.wordpress.com/files/2008/09/spore1.png" alt="Spore cell stage" width="425" height="312" /></a>[/caption]
<p>It opens with the "cell" stage where you play as a micro organism in a tide pool on an alien world. All you're doing is going around trying to find things to eat and new DNA to assimilate, so that any time you reproduce you can go into the core of the game, the creature creator, and make adjustments to your biology so that you can become better armed, stronger and faster. if you succeed, you move onto the "creature" stage where your little organism achieves sentience and leaves the tide pool for the land, where it continues to explore, feed and evolve.</p>
<p>"Evolve" is the key word here, because what we have here is nothing more than an educational tool bringing evolution to life, and delightfully so. Creationists must be spitting blood, and I'm honestly surprised that there hasn't been an outcry against the game in certain parts of the US Bible belt about the blatant sacrilegious heresy on display here, especially with much of the game's advertising talking about the ability to become the "God" of your own universe.</p>
<p>After the biological stage, the game continues with social evolution - in the "tribe" stage your hero creature is now set and doesn't change physically, but starts to acquire clothes, weapons, and places to live, sequing into the "civilisation" stage where the creatures are no longer in evidence and we're working at a city level, with the ambitious aim of unifying the entire planet. And once that is achieved, then we arrive at the "space' phase where we're back with one hero creature as s/he sets forth into the universe to terraform other planets, seed them with creatures from other worlds, and watch them grow.</p>
<p>So is it any good? Well, to a non-gamer like myself - yes, it's very good. It's very sweet, very playable, and can easily suck several hours of your life from under your very nose. But for anyone expecting hard core gaming, with tough challenges combined with action and adventure, then I suspect that this is going to be one hell of a disappointment.</p>
<p>For one thing, this game feels very familiar from the moment you play it. The cell stage, for example, puts me oddly in mind of the ancient "Asteroids" arcade game, with your organism in the centre of the screen as you avoid perils coming in from all around; subsequent stages evoke memories of Civilisation and SimCity. That means there's the problem of it feeling like a 'compendium" of games, and as well as the familiarity, no matter how much you like one or two parts there are going to be sections that just don't click with you: for example, I find myself rather cold on the "tribal" where you pick some creatures, tell them to go find food, eat, or attack a neighbouring village; and then you sit back and wait for it to happen. After the first person nature of the first two stages this feels rather uninvolving.</p>
<p>There's also a problem with the depth of game play, and the difficulty. Even on the 'hard' setting, and even being a non-gamer, I found it impossible to fail or take too long on the first two stages. They feel more like children's games - easy to get to grips with, and with infinite lives there's no real peril involved, no real consequence to getting eaten or slain.</p>
[caption id="attachment_223" align="alignnone" width="425" caption="Creature stage"]<a href="http://andrewlewin.files.wordpress.com/2008/09/spore2.png"><img class="size-full wp-image-223" title="spore2" src="http://andrewlewin.wordpress.com/files/2008/09/spore2.png" alt="Creature stage" width="425" height="330" /></a>[/caption]
<p>Yet paradoxically this is where I began to realise how clever this game is - while wondering at the same time whether that same cleverness might be a major problem with the game's eventual success. Because they've made a greatest hits package, and they've made multiple levels so that there are parts of the game ideal for parents to play with their 3 year olds, others great for 10 year olds, and the later universe sections for the grown up gamers. It's got something for everyone: but as an overall entity, does it have enough for anyone as a result?</p>
<p>As a non-gamer I actually <em>like</em> the lack of stress and pressure. If I play games at all, it's for entertainment and relaxation, and I find the childlike pleasures of the "cell" stage to be thoroughly therapeutic, even down to the ambient "tide pool" background music. It's what I imagine a sensory deprivation tank might be like ... well, if they had a video game inset into the cover.</p>
<p>And here's where the real cleverness of the game kicks in: because no matter how many times you play it, it's always going to go differently. There are just too many differences in the way that you can modify your basic creature, too many decisions about what to eat and when, to end up at the same destination. Each time you get a different creature with different abilities, characteristics and - yes - even personalities. And each time, damn it all if you don't become attached to that little critter. The lure of the game isn't the challenge of 'beating' the game, but of doing right by the creature you've created and ensuring that he lives, grows and succeeds. It's somewhat akin to digital parenthood, and it's hard to walk away from responsibilities like that.</p>
<p>The other real clever aspect of the game is that it might just be the first "massively single-player online game" for the masses. You don't interact directly with other players - so it's no WarCraft, thank goodness - but you do interact with other player's creations. It's not just a small team of developers or even an artificial game intelligence bolting these wildly divergent and imaginative creatures together - it's hundreds of thousands (ultimately millions) of people around the world, and every one is different. They appear as other creatures in your world, as yours do in theirs. Again, to use the child analogy, it's like knowing that your kids are out there, leading their own life - and you want to know you've done your bit in making them successful.</p>
<p>In the creature section, you'll occasionally see spacecraft flying around; sometimes they're abducting other creatures. Sometimes they've crashed and been destroyed. It's a fascinating detail even in this early, simple stage of the game: and it's how the game comes together as a whole rather than just five separate games, because in due course you know that your creatures too will attain space flight, and you'll design ships for them, and then you'll be the one flying over the heads of other players' alien creatures on other primitive worlds, abducting them and maybe being the one who crashes and burns. You're glimpsing your creatures' futures at the pinnacle of their evolutionary development.</p>
<p>That narrative gives the game an overall purpose, and the multi-player aspect makes this game deep in a completely different way from anything I've ever seen. Sure, it clearly builds upon the success of The Sims (which in turn builds on the SimCity game, the only other computer game I've ever played on a Mac back in the 90s) - so in a way, this computer game about evolution wears its own binary DNA evolution proudly and plainly on its sleeve.</p>
<p>As much as I like the game personally, and admire its ambition and attempt to do something different, I can't help but wonder whether the hoards of computer gamers out there won't be disappointed. It's not for them; it's a computer game for a wider audience, but whether that audience will hear the call and be tempted to dip a toe in the tide pool of video games I simply don't know. I'm not convinced.</p>
<p>I'd like Spore to be a huge and lasting success like its Sims predecessor, in the same way that I'd <em>like</em> to love this game rather than admire it. But I suspect but might take some time to happen, and maybe not at all. Certainly the furore about the <a href="http://www.techcrunch.com/2008/09/14/spore-and-the-great-drm-backlash/">overly-restrictive digital rights management system</a> (that limited the software to three installs) hasn't helped its reputation among gamers, who have taken it out on the online review scores on sites including Amazon and resulted - ironically - in s<a href="http://www.digitalspy.co.uk/gaming/a130275/spore-piracy-rates-unusually-high.html">ome of the highest piracy rates for a bestselling game</a> of recent times.</p>
<p>And in the meantime, Spore gave me a major urge to go get the latest SimCity and play that instead. And while I spent a few hours merrily playing Spore one weekend, it was as nothing compared to the obsession that gripped me for hours upon hours building cities the next.</p>
<p>Which says a lot, I think.</p>
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<title><![CDATA[Impresionante mapa interactivo de Shanghai]]></title>
<link>http://hermosodia.wordpress.com/?p=1015</link>
<pubDate>Sun, 28 Sep 2008 11:38:31 +0000</pubDate>
<dc:creator>LeChuckNorris</dc:creator>
<guid>http://hermosodia.tr.wordpress.com/2008/09/28/impresionante-mapa-interactivo-de-shanghai/</guid>
<description><![CDATA[Híbrido de Google Maps y Simcity. Impresionante.


Para ver una maqueta de la proyección de esta m]]></description>
<content:encoded><![CDATA[<p><a href="http://sh.edushi.com/">Híbrido de Google Maps y Simcity.</a> Impresionante.</p>
<p><a href="http://hermosodia.wordpress.com/files/2008/09/shanghai.png"><img src="http://hermosodia.wordpress.com/files/2008/09/shanghai.png?w=300" alt="" title="shanghai" width="300" height="173" class="aligncenter size-medium wp-image-1016" /></a></p>
<p><a href="http://hermosodia.wordpress.com/files/2008/09/shanghai1.png"><img src="http://hermosodia.wordpress.com/files/2008/09/shanghai1.png?w=300" alt="" title="shanghai1" width="300" height="218" class="aligncenter size-medium wp-image-1020" /></a></p>
<p>Para ver una maqueta de la proyección de esta misma ciudad en el en el año 2020 puedes pinchar <a href="http://www.neatorama.com/2008/08/05/gargantuan-scale-model-of-shanghai-in-2020/">aquí</a>.</p>
<p>¿Para cuando uno de Madrid?</p>
<p>Visto <a href="http://www.notcot.org/">aquí</a></p>
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<title><![CDATA[Water water everywhere...]]></title>
<link>http://simgod.wordpress.com/?p=16</link>
<pubDate>Thu, 25 Sep 2008 11:25:00 +0000</pubDate>
<dc:creator>simgod</dc:creator>
<guid>http://simgod.tr.wordpress.com/2008/09/25/water-water-everywhere/</guid>
<description><![CDATA[If there&#8217;s one thing I hate, it&#8217;s buggy games. If there&#8217;s two things I hate it]]></description>
<content:encoded><![CDATA[<p>If there's one thing I hate, it's buggy games. If there's two things I hate it's buggy games and games that don't make it clear WHY something is happening.</p>
<p>I put water in my city. It was finally time, I thought, to risk my budget a bit and add some water. Imagine my surprise when the city suddenly blew up. First, all the buildings around the water jumped up to the next density (I'd love to know how I was getting apartments in a low density zone - if that's low density, what does high density look like?), then, as I connected pipe, the rest of the city went into a sudden growth spurt too.</p>
<p>And then something funny happened. The simulator started going out of control. First, it built up a bunch of apartments, then, as apartments jumped up, some turned back into houses. Meanwhile, the apartments would spur growth in the commercial and industrial sections, which grew up, spurring on a demand for apartments which would pop up, but now there was something wrong because there were too many commercial and industrial buildings, so demand went negative, while housing demand went up, was met, spurred on industrial and commercial. Rinse. Cycle. Repeat.</p>
<p>What was going on? Why was the simulator acting so dumb? Why the ups and downs in demands?</p>
<p>Finally, after alot of frustration and some dezoning, I guessed it.. the problem was water. I'd added enough water for the city BEFORE it popped up but there wasn't enough for all the buildings that wanted to pop up.</p>
<p>.. but this still begs the question why mid-density stuff is popping up on low-density zones (I got a beauty of a tower in a low density zone. Gorgeous Asian-themed tower... that eventually disappeared (Hey, EA. Where's my make historical button? Haven't we learned anything about this yet?))</p>
<p>Stupid Game Bugs. I wanted to start with low density and build my way up and it really irks me somewhat that the simulator doesn't want to play ball.</p>
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<title><![CDATA[SimCity Creator]]></title>
<link>http://elmundotech.wordpress.com/?p=626</link>
<pubDate>Tue, 23 Sep 2008 13:30:16 +0000</pubDate>
<dc:creator>elmundotech</dc:creator>
<guid>http://elmundotech.tr.wordpress.com/2008/09/23/simcity-creator/</guid>
<description><![CDATA[On Store Shelves Worldwide September 28, SimCity Creator Allows You to Create, Enjoy and Destroy Ama]]></description>
<content:encoded><![CDATA[<p style="text-align:center;">On Store Shelves Worldwide September 28, SimCity Creator Allows You to Create, Enjoy and Destroy Amazing Cities</p>
<p style="text-align:left;">REDWOOD CITY, Calif., Sep 23, 2008 (BUSINESS WIRE) -- The Sims(TM), an Electronic Arts Inc.     (NASDAQ:ERTS) label, shipped SimCityTM Creator, exclusively for the WiiTM and Nintendo DSTM to retail outlets nationwide today. SimCity Creator is an open ended, highly creative game with a sense of humor that allows you to create, enjoy and destroy epic cities by utilizing the distinctive gameplay assets of the Wii and Nintendo DS. Combining classic SimCity gameplay with new features, new disasters and new ways to build amazing cities, SimCity Creator hits store shelves worldwide on September 28, 2008 with an MSRP of $49.99 for the Wii version and $39.99 for the Nintendo DS version.</p>
<p><!--more--></p>
<p style="text-align:left;">"For nearly 20 years, SimCity has made building, managing and sometimes destroying cities a fun, cultural phenomenon," said Mitch Ueno, Senior Producer for SimCity Creator. "SimCity Creator takes the best of SimCity and adds accessibility, more        creativity, more depth and, with the Wii version, a spectacular array of exotic disasters. We think we've made perhaps the most playable, most fun version of SimCity yet."</p>
<p style="text-align:left;">SimCity Creator for the Wii(TM)</p>
<p style="text-align:left;">With your Wii remote, start zoning your city, constructing homes,        businesses, factories, skyscrapers, freeways, railroads and much more. Your city will come alive with 13 distinct city styles including Chinese, Japanese, European, Mediterranean, Military State, Indian,  Egyptian, Las Vegas, Greek, Sweets, Sci-Fi, Crystal and Jungle themes.</p>
<p style="text-align:left;">And for the first time in the series, build transportation systems with      curved roads and rail lines, taking your city to new creative and curvy heights. Then get a new perspective on your cityscape from a helicopter or airplane, flying over your creation.</p>
<p style="text-align:left;">You created it, and now you can destroy it. With your Wii remote, you   can create earthquakes, tornados, call in destructive robots and monsters, create fires and discover many more ways to cause havoc. The fate of your city and its citizens are in your hands!</p>
<p style="text-align:left;">SimCity Creator for Nintendo DS(TM)</p>
<p style="text-align:left;">Guide your city from ancient times into the future with SimCity        Creator for Nintendo DS. Evolve your city through time, starting with ancient times, travel through the middle ages, modern times, present day and the future. Four play modes are available, Challenge, Free Play, DS Wireless Communications and Gallery, giving options to make the game as challenging or as creative as you want. Earn epic landmarks along the way to enhance your city and mark your progress into the next era. Choose your path through history and make a city for the        ages.</p>
<p style="text-align:left;">Product Specifications</p>
<pre style="text-align:left;">Publisher:      Electronic Arts
Developer:      The Sims Studio
Platform:       Wii/Nintendo DS
Ship Dates:     September 23, 2008 in North America; September 19, 2008 in Europe
                and Asia-Pacific regions
Category:       Simulation/Strategy
ESRB Rating:    E for Everyone with descriptors of Mild Language, Mild Violence,
                Alcohol and Tobacco Reference
PEGI Rating:    7+</pre>
<p style="text-align:left;">About the SimCity(TM) Franchise</p>
<p style="text-align:left;">The original SimCity was distributed in 1989 and was critically        acclaimed garnering dozens of awards and selling millions of copies both domestically and internationally. SimCity 2000(TM) followed in 1993. SimCity 3000(TM) released in 1999. SimCity 3000 and SimCity 3000 Unlimited both released in 2000. EA shipped SimCity 4 Rush Hour and SimCity        4 Deluxe Edition in 2003. SimCity Societies shipped in November 2007.</p>
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<title><![CDATA[How To: SimCity 3000 nativo en Ubuntu Hardy]]></title>
<link>http://glatelier.wordpress.com/?p=650</link>
<pubDate>Sat, 20 Sep 2008 18:00:18 +0000</pubDate>
<dc:creator>PaBLoX</dc:creator>
<guid>http://glatelier.tr.wordpress.com/2008/09/20/how-to-simcity-3000-nativo-en-ubuntu-hardy/</guid>
<description><![CDATA[La idea de este pequeño artículo es hacer más accesible la información de como correr este juego]]></description>
<content:encoded><![CDATA[<p>La idea de este pequeño artículo es hacer más accesible la información de como correr este juego en Ubuntu Hardy. Creo que esto serviría para cualquier otra distribución, pero al menos está comprobado corriendo Xubuntu.</p>
<p>La instalación del juego se hace a través de un script, que te pregunta varias cosas, yo lo instalé en <code>/home/pablo/juegos/sc3u</code> (para no tener que hacerlo como root, por defecto lo instala en <code>/usr/local/games/SC3U</code>) el binario lo instalé en <code>/home/pablo/bin</code> (la misma razón, el por defecto está en <code>/usr/local/bin/</code>). Antes de comenzar la instalación nos preguntará si queremos habilitar la intro, a lo que tenemos que responder que no (produce problemas más adelante).</p>
<p><!--more Como instalar SimCity 3000 :)--></p>
<p>Al ejecutarlo (<code>sc3u</code>) me arroja el siguiente error:</p>
<p><code>$ sc3u<br />
sc3u: relocation error: sc3u: symbol _dl_global_scope, version GLIBC_2.0 not defined in file ld-linux.so.2 with link time reference<br />
</code><br />
Para solucionarlo primero debemos instalar el parche, disponible <a href="http://www.3ddownloads.com/linuxgames/loki/patches/sc3u/sc3u-2.0a-x86.run">aquí</a> o <a href="https://dl.getdropbox.com/u/170130/sc3u-2.0a-x86.run">acá</a>.</p>
<p>Le damos permiso de ejecución</p>
<p><code>$ chmod +x sc3u-2.0a-x86.run</code></p>
<p>Y lo ejecutamos</p>
<p><code>$ sh c3u-2.0a-x86.run</code></p>
<p>¡PAF! Error:</p>
<p><code>Verifying archive integrity...OK<br />
Uncompressing SimCity 3000 Unlimited 2.0a Updatetrap: 154: cd /tmp; /bin/rm -rf $tmpdir; exit $res: bad trap</code></p>
<p>Ahora lo ejecutamos con un argumento:</p>
<pre><code>$ sh sc3u-2.0a-x86.run <span style="color:#ff0000;">--keep</span></code></pre>
<p><code> Creating directory sc3u-2.0a-x86<br />
Verifying archive integrity...OK<br />
Uncompressing SimCity 3000 Unlimited 2.0a Update.........................................................................<br />
=============================================================<br />
Welcome to the SimCity 3000 Unlimited 2.0a Update<br />
=============================================================</code></p>
<p>Would you like to read the README for this update?  [Y/n]: n</p>
<p>=============================================================<br />
Would you like to apply this update? [Y/n]: y</p>
<p>Please enter the installation path: []: <span style="color:#0000ff;">/home/pablo/juegos/sc3u</span></p>
<p>=============================================================<br />
Performing update:<br />
Computing MD5 sums for new uninstaller, this may take a while...<br />
100%<br />
Product updated successfully.</p>
<p>Ahora tenemos el juego parchado, así que lo ejecutamos:</p>
<p><code>$ sc3u<br />
Fallo de segmentación<br />
</code></p>
<p style="padding-left:30px;"><em>¿Qué? ¿Error de nuevo? Este tipo debe de estar bromeando...</em></p>
<p><code>$ LD_ASSUME_KERNEL=2.2.4 <span style="color:#0000ff;">/home/pablo/bin/sc3u</span><br />
/home/pablo/bin/sc3u: error while loading shared libraries: libdl.so.2: cannot open shared object file: No such file or directory</code></p>
<p style="padding-left:30px;"><em>(...)</em></p>
<p>¡Nos vamos acercando, paciencia!</p>
<ul>
<li>Descargamos Loki Compat desde <a href="http://www.linuxrising.org/files/lokicompat.tar.bz2">aquí</a> o <a href="https://dl.getdropbox.com/u/170130/lokicompat.tar.bz2">acá</a></li>
<li>Lo descomprimimos (<code>tar xf lokicompat.tar.bz2</code>)</li>
<li>Creamos un script (en mi caso lo guardé en <code>/home/pablo/bin</code> y le puse <code>simcity3k</code>)</li>
</ul>
<p><code>#!/bin/sh<br />
#Carpeta donde descomprimiste Loki Compat<br />
COMPAT=$HOME/juegos/Loki_Compat<br />
export LD_LIBRARY_PATH=$COMPAT<br />
#Carpeta donde instalaste el binario (en la instalación pregunta, por defecto es en /usr/local/bin/sc3u)<br />
LD_ASSUME_KERNEL=2.4.28 $COMPAT/ld-linux.so.2 $HOME/bin/sc3u<br />
</code></p>
<p>Ahora sí,</p>
<p><code>$ simcity3k</code></p>
[caption id="attachment_654" align="aligncenter" width="468" caption="SimCity 3000 corriendo en Xubuntu 8.04"]<a href="http://glatelier.wordpress.com/files/2008/09/screenshot_01.png"><img class="size-large wp-image-654" title="Simcity 3000" src="http://glatelier.wordpress.com/files/2008/09/screenshot_01.png?w=468" alt="SimCity 3000 corriendo en Xubuntu 8.04" width="468" height="292" /></a>[/caption]
<p>No entiendo por qué, a veces corre sin sonido. Al parecer algunas aplicaciones (¿Firefox, Pidgin?) 'atrapan' al sonido y no permiten que los utilice el juego. Luego de cerrar ambas aplicaciones y ejecutarlo, corre con sonido y no hay problema si luego las abro. <a href="http://ubuntuforums.org/showpost.php?p=144277&#38;postcount=8">Leí</a> un comentario donde indicaban que había que matar esd y utilizar emulación alsa o oss, pero no tengo idea como hacer eso.</p>
<p>Si quieres hacerlo correr <em>windowed</em>, arranca con el siguiente comando:</p>
<p><code>$ LD_LIBRARY_PATH=/home/pablo/juegos/Loki_Compat/ /home/pablo/juegos/Loki_Compat/ld-linux.so.2 /home/pablo/bin/sc3u -w</code></p>
<p>Si alguien encuentra algo más o la solución para el sonido, ¡bienvenido!</p>
<p><strong>Fuentes:</strong></p>
<ul>
<li>http://ubuntuforums.org/showpost.php?p=100683&#38;postcount=5</li>
<li>http://bashu.wordpress.com/2007/04/15/simcity-3000-on-ubuntu-edgy/</li>
<li>http://gentoo-wiki.com/HOWTO_Running_Old_Loki_Games#Sim_City_3000</li>
</ul>
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<title><![CDATA[Spore]]></title>
<link>http://pimuri.wordpress.com/?p=14</link>
<pubDate>Mon, 08 Sep 2008 20:35:16 +0000</pubDate>
<dc:creator>pimuri</dc:creator>
<guid>http://pimuri.tr.wordpress.com/2008/09/08/spore/</guid>
<description><![CDATA[Hmm &#8230; last post was like over a half a year ago. Shame on me. But isn&#8217;t it better to shu]]></description>
<content:encoded><![CDATA[<p>Hmm ... last post was like over a half a year ago. Shame on me. But isn't it better to shut up than just to force yourself to produce text when you don't have anything important to tell?</p>
<p>Today I'd like to talk about spore. I assume there are already over 1 billion blog entries for that game. But hey...  probably somebody is interested in my opinion! We are all individuals, right? (individual #123 : "No I'm not!!") ok.</p>
<p>Well... spore... spore is a game which was created by the same guy who has brought us Sim City and the whole Sim-whatever-series (including Sim Life, Sim Ants, Sim Tower, Sim City 2000, 3000, ok ok  enough ;-) ), Will Wright.</p>
<p>The idea is easy. You play through evolution (sorry to all you religious people out there!) in fast forward. You start with a protozoon (had to look this up) or something similar and evolute until you have creatures that build ufos and abduct poor, underdeveloped creatures from far planets. You can also kill them with a nice laser beam (*har har*)!</p>
<p>The cool thing about this? There are several different playmodes in this very same game. In the beginning you have this pacman-alike mode where you search for plankton to grow (and collect DNA or food or something) and every now and then you call for a mating partner and make that sweeeeeet luuuv' .  And no .. you don't see the process of reproduction, just some hearts ♥<span style="color:#ff0000;">♥</span><span style="color:#ff00ff;">♥</span><span style="color:#ff99cc;">♥</span> .Ok enough of that. Every time you copulate you get into an editor where you can add stuff to your super small creature. You can add more eyes (or even make a creature without eyes!),  add mouth and defensive mechanisms like  poison or good old electrocuting-eel-taser. In this fashion you continue to some extent and then get in another phase.</p>
<p>Your creature will leave the water after some playtime and you can start messing around with limbs, tails, backbones and the details like mutliple mouths and eyes in the belly or whatever you like. Your creature can have 3 legs, 7 short t-rex arms which aren't useful at all or other strange stuff. You can create your own frankenstein's creature. You can create your worst nightmare and have fun with it!</p>
<p>Later you get into tribes and can fight other tribes of other species.</p>
<p>Even later you can build cars (you can design them yourself. how cool is that!), houses, ships and airplanes and conquer the whole world!</p>
<p>As soon as you have reached that you can fly into space and start abducting other creatures and conduct experiments on them (ok haven't got so far .. don't know if you can really do that). And you can colonize planets and so on. I can't tell you more because I need to continue playing to be able to.</p>
<p>The animations of those 3d-monsters will be created with some clever algorirthms (at least I hope so) and also the planets (there are like ∞ planets because those are created in some procedural way, too afaik. ) . The game will get creatures of other players from the internet and include them in your game. So maybe you have some strange aliens on some planet which were designed by Klaus from Germany or by Igor from Russia. The possibilites are endless. These procedural concepts come from the demoscene (check <a title="pouet" href="http://www.pouet.net" target="_blank">www.pouet.net</a> and <a title="wikipedia - demoscene" href="http://en.wikipedia.org/wiki/Demoscene">wikipedia</a>) who have to use tricks for putting many minutes of 3d realtime animation with music into as much as 64 kbytes (also check <a title="candytron by farbrausch" href="http://www.scene.org/file.php?file=/demos/groups/farb-rausch/fr-030_candytron_final.zip&#38;fileinfo">Candytron </a>by farbrausch).</p>
<p>Here you have some videos of my creatures:</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/kvdbhXMCHyk'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/kvdbhXMCHyk&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>This is an editor where you can give your creatures accessories.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/V4YdKJFWl8M'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/V4YdKJFWl8M&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>Here you can see one of my creatures domesticating a wild creature.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/bh9867uZnJA'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/bh9867uZnJA&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>Here you see me flying the ufo and 'scanning'. hrhrhr.</p>
<p>Thanks for reading!</p>
<p>pimuri</p>
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<title><![CDATA[Κολλημένος με χάρτες]]></title>
<link>http://tivlepo.wordpress.com/?p=946</link>
<pubDate>Mon, 08 Sep 2008 17:24:54 +0000</pubDate>
<dc:creator>tivlepo</dc:creator>
<guid>http://tivlepo.tr.wordpress.com/2008/09/08/onionmap/</guid>
<description><![CDATA[Μετά από πολλές ώρες αναζητώντας στο GoogleMap εκείνο το αν]]></description>
<content:encoded><![CDATA[<p>Μετά από πολλές ώρες αναζητώντας στο GoogleMap εκείνο το ανώνυμο ξερονήσι που είδα πρόπερσι στις διακοπές, ήρθε η ώρα να ανανεώσω την παλιά μου αγάπη για τους χάρτες. Μόλις γνώρισα το <a href="http://us.onionmap.com/web/us/">OnionMap</a> και το ερωτεύτηκα τρελλά. Θυμίζει αισθητικά το επίσης υπεραγαπημένο μου SimCity και είναι ένα νέος και καλαίσθητος τρόπος να χαζεύεις τους χάρτες των μεγάλων πόλεων του κόσμου. Κόλλησα!</p>
<p><img src="http://tivlepo.wordpress.com/files/2008/09/onion-map.jpg" alt="" title="onion-map" width="450" height="258" class="alignnone size-full wp-image-947" /></p>
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<title><![CDATA[SimCity e The Sims 3 verso iPhone]]></title>
<link>http://ilmeglio.wordpress.com/?p=13</link>
<pubDate>Sun, 07 Sep 2008 14:57:52 +0000</pubDate>
<dc:creator>danmartin</dc:creator>
<guid>http://ilmeglio.tr.wordpress.com/2008/09/07/simcity-e-the-sims-3-verso-iphone/</guid>
<description><![CDATA[da: Nextgame.it

Il comunicato stampa di presentazione di Spore Origins per iPhone e iPod Touch, in ]]></description>
<content:encoded><![CDATA[<p>da: <a href="http://next.videogame.it/the-sims-3/64036/" target="_blank">Nextgame.it</a></p>
<div id="id_text" class="testo edit_inline_box">
<p>Il comunicato stampa di presentazione di <strong>Spore Origins</strong> per iPhone e iPod Touch, in uscita entro la fine del mese e rappresentato nelle immagini in fondo a questa notizia, conteneva ulteriori rivelazioni in merito all'interesse di <span style="text-decoration:underline;">Electronic Arts</span> verso la piattaforma portatile di <span style="text-decoration:underline;">Apple</span>, reso decisamente concreto da ben nove giochi in via di sviluppo.</p>
<p>La lista include attualmente i seguenti titoli: Yahtzee Adventures, EA Mini Golf, Lemonade Tycoon, Mahjong, Monopoly: Here &#38; Now The World Edition, <strong>SimCity</strong>, Tiger Woods PGA Tour 09, Need for Speed Undercover e <strong>The Sims 3</strong>; come potete notare ce n'è abbastanza per parlare di grande fiducia nei dispositivi portatili di Cupertino e non rimane che attendere le prime informazioni dettagliate.</p>
<p>fonte: <a href="http://next.videogame.it/the-sims-3/64036/" target="_blank">Nextgame.it</a></div>
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<title><![CDATA[SimCity y Los Sims 3 llegarán también para iPhone]]></title>
<link>http://emgloindustrial.wordpress.com/2008/09/06/simcity-y-los-sims-3-llegaran-tambien-para-iphone/</link>
<pubDate>Sat, 06 Sep 2008 18:02:00 +0000</pubDate>
<dc:creator>Emmanuel Roberto</dc:creator>
<guid>http://emgloindustrial.tr.wordpress.com/2008/09/06/simcity-y-los-sims-3-llegaran-tambien-para-iphone/</guid>
<description><![CDATA[Y es así como lo declara EA, luego de que ayer anunciaran 9 nuevos títulos para el preferido de Ap]]></description>
<content:encoded><![CDATA[<div style="text-align:justify;"><a href="http://2.bp.blogspot.com/_kobfA0QNRDs/SMLOR9PqvYI/AAAAAAAAAGA/TEpE5xw9sGw/s1600-h/iphone-yay.png"><img style="display:block;text-align:center;cursor:pointer;margin:0 auto 10px;" src="http://2.bp.blogspot.com/_kobfA0QNRDs/SMLOR9PqvYI/AAAAAAAAAGA/TEpE5xw9sGw/s400/iphone-yay.png" alt="" border="0" /></a><span style="font-family:arial;">Y es así como lo declara <a href="http://www.es.ea.com/">EA</a>, luego de que ayer anunciaran 9 nuevos títulos para el preferido de <span style="font-weight:bold;">Apple:</span> el<span style="font-weight:bold;"><span style="font-weight:bold;"> </span>iPhone.</span></span></p>
<p><span style="font-family:arial;">Entre los nuevos títulos se encuentran <span style="font-weight:bold;">Yahtzee Adventures</span>, <span style="font-weight:bold;">EA Mini Golf</span>, <span style="font-weight:bold;">Lemonade Tycoon</span>, <span style="font-weight:bold;">Mahjong</span>, <span style="font-weight:bold;">Monopoly: Here and Now</span>, <span style="font-weight:bold;">Tiger Woods PGA Tour 09</span>, y <span style="font-weight:bold;">Need for Speed Undercover</span>, además de anunciar <span style="font-weight:bold;">SimCity</span> y <span style="font-weight:bold;">Los Sims 3</span>. También dio a conocer que <span style="font-weight:bold;">Spores Origins</span> estaría llegando el 7 de Septiembre para iPhone, siendo éste el mismo día donde  se lanzaría así mismo para Mac y PC.</span></p>
<p><span style="font-family:arial;">Esperemos que EA nos siga impresionando con nuevos títulos innovadores para el iPhone, y por qué no, también para el iPod Touch (iTouch).</span></div>
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<title><![CDATA[Παιχνίδια για τα iPhone και iPod Touch ανακοίνωσε η EA mobile]]></title>
<link>http://ghznews.wordpress.com/?p=2438</link>
<pubDate>Sat, 06 Sep 2008 13:46:35 +0000</pubDate>
<dc:creator>voltmod</dc:creator>
<guid>http://ghznews.tr.wordpress.com/2008/09/06/%cf%80%ce%b1%ce%b9%cf%87%ce%bd%ce%af%ce%b4%ce%b9%ce%b1-%ce%b3%ce%b9%ce%b1-%cf%84%ce%b1-iphone-%ce%ba%ce%b1%ce%b9-ipod-touch-%ce%b1%ce%bd%ce%b1%ce%ba%ce%bf%ce%af%ce%bd%cf%89%cf%83%ce%b5-%ce%b7-ea-mobil/</guid>
<description><![CDATA[Η Electronic Arts Mobile (EA mobile) ανακοίνωσε πως το παιχνίδι Spore Origin]]></description>
<content:encoded><![CDATA[<p><strong><img class="alignright" src="http://farm4.static.flickr.com/3021/2832389073_01a776fe30_m_d.jpg" alt="" width="181" height="150" /></strong>Η <a href="http://www.eamobile.com" target="_blank"><strong>Electronic Arts Mobile</strong></a> (EA mobile) ανακοίνωσε πως το παιχνίδι <span style="color:#ff6600;"><strong>Spore Origins </strong></span>θα κυκλοφορήσει αυτό το μήνα για τα <strong>iPhone</strong> και <strong>iPod Touch</strong> της Apple. Μαζί με το Spore Origins η <strong>EA mobile </strong>ανακοίνωσε επίσης την ανάπτυξη <span style="color:#ff6600;"><strong>εννέα ακόμη παιχνιδιών</strong></span> για τα iPhone και iPod Touch ανάμεσα στα οποία βρίσκονται δημοφιλείς τίτλοι όπως SimCity, Tiger Woods PGA TOUR 09, Need for Speed Undercover και The Sims 3 ενώ εξίσου σπουδαίοι τίτλοι είναι οι YAHTZEE Adventures, EA Mini Golf, Lemonade Tycoon, Mahjong και Monopoly: Here &#38; Now The World Edition.</p>
<p><!--more--></p>
<p>Τα παιχνίδια - όπως και το Spore Origins - θα είναι διαθέσιμα από το App Store της Apple ή οι χρήστες μπορούν μέσω των iPhone ή iPod Touch να επισκευτούν την επίσημη σελίδα της EA mobile <a href="http://www.eamobile.com" target="_blank">εδώ</a>.<em><br />
</em></p>
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<title><![CDATA[O tempo acabou]]></title>
<link>http://esporo.wordpress.com/2008/09/05/o-tempo-acabou/</link>
<pubDate>Fri, 05 Sep 2008 17:52:00 +0000</pubDate>
<dc:creator>Arthur Freitas</dc:creator>
<guid>http://esporo.tr.wordpress.com/2008/09/05/o-tempo-acabou/</guid>
<description><![CDATA[Foram sete anos de desenvolvimento. US$80 mil gastos, três anos de espera, três anos de rumores, t]]></description>
<content:encoded><![CDATA[<p>Foram sete anos de desenvolvimento. US$80 mil gastos, três anos de espera, três anos de rumores, três anos de ansiedade.</p>
<p>Spore foi lançado hoje no Brasil, na Europa, (‘contorcendo o fuso’) na Austrália e Japão.</p>
<p>As vendas do primeiro dia já definiram, Spore é um sucesso. A Sporepédia já está passando dos 10 milhões de criações e chegando a um milhão de usuários.</p>
<p>Bem-vindo 5 de setembro, bem-vindo Spore.</p>
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<title><![CDATA[Some Things Just Sound Dirty]]></title>
<link>http://geekcomedyhour.wordpress.com/?p=455</link>
<pubDate>Sat, 30 Aug 2008 20:00:02 +0000</pubDate>
<dc:creator>Afterburner</dc:creator>
<guid>http://geekcomedyhour.tr.wordpress.com/2008/08/30/some-things-just-sound-dirty/</guid>
<description><![CDATA[* AB just got treated to about 20 minutes worth of &#8220;Reticulating Splines&#8221; type messages ]]></description>
<content:encoded><![CDATA[<p><b>* AB</b> just got treated to about 20 minutes worth of "Reticulating Splines" type messages from SimCity4<br />
<b>AB:</b> I downloaded a map file from a SimCity fan website.<br />
<b>AB:</b> And the files are basically a 8-bit greyscale JPG + a config.bmp file<br />
<b>shodan:</b> heh. It's gotta rebuild them or something?<br />
<b>AB:</b> And the first time you load the JPG into the game, it has to use the JPG file plus the config file to actually create the region.<br />
<b>AB:</b> And this can take anywhere from 5-20 minutes (or more) depending on the size of the file and the speed of your computer.<br />
<b>shodan:</b> &#60;SC4&#62; An uninitialized map! Dude, I am gonna reticulate SO MANY SPLINES!<br />
<b>AB:</b> And the whole time, it's cranking out the messages.<br />
<b>AB:</b> Reticulating Splines<br />
<b>AB:</b> Depixellating Inner Mountain Surface Backfaces<br />
<b>AB:</b> Deunionizing Bulldozers<br />
<b>shodan:</b> heh<br />
<b>AB:</b> Unbunching Commercial Service Providers<br />
<b>AB:</b> Calculating Inverse Probability Matrices<br />
<b>AB:</b> Deciding What Message to Display Next<br />
<b>AB:</b> Pixellating Nude Patches<br />
<b>AB:</b> Calculating Rhino Breeding Timetables<br />
 <b>AB:</b> Stratifying Rock Layer<br />
 <b>AB:</b> Unable to Reveal Current Activity<br />
<b>AB:</b> Obfuscating Quigley Matrix<br />
 <b>AB:</b> Gesticulating Mimes<br />
<b>AB:</b> ^^^ Made me snort<br />
<b>shodan:</b> heh<br />
<b>AB:</b> As did "Pixellating Nude Patches"<br />
<b>AB:</b> &#60;SC4&#62; Retracting Phong Shaper   &#60;AB&#62; *choke*</p>
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<title><![CDATA[Sim City - Introdução]]></title>
<link>http://simcityblog.wordpress.com/?p=6</link>
<pubDate>Wed, 06 Aug 2008 18:34:27 +0000</pubDate>
<dc:creator>blogygames9</dc:creator>
<guid>http://simcityblog.tr.wordpress.com/2008/08/06/sim-city-introducao/</guid>
<description><![CDATA[Para começar esse blog, vamos introduzir e explicar o que é o jogo Sim City, que tem quase 20 anos]]></description>
<content:encoded><![CDATA[<p>Para começar esse blog, vamos introduzir e explicar o que é o jogo Sim City, que tem quase 20 anos e é um dos maiores sucessos de venda, em suas 5 versões. Sim City é um jogo de simulação da Maxis criado pelo designer de jogos Will Wright, o mesmo criador de The Sims. O objetivo básico do jogo é criar uma cidade e administrar bem os recursos dela para que ela não entre em falência e você, como papel de prefeito, seja expulso.</p>
<p>Criado em 1989, o Sim City inicial era totalmente simples e hoje pode ser encontrado em forma de flash, em mutios sites gratuitos. Não foi um sucesso logo de início, a primeira versão esteve muito abaixo do esperado. Porém, logo com uma segunda versão, o Sim City 2000 (alusão ao ano de 2000 que então representava o futuro), fez um sucesso muito maior do que o esperado. revolucionário, por ser um dos primeiros jogos em 3D da história do computador.</p>
<p>Então, alguns anos depois, foi criado o Sim City 3000 (idéia de continuação e mais futuro ainda do que o 2000). A versão 3D ganhou mais realismos e foram criados os secretários especializados, que ajudariam nas melhorias da cidade, que ganhou também mais realismo nos problemas. A versão também trouse duas expansões, sendo uma especializada em trazedr pontos turísticos do mundo inteiro.</p>
<p>A próxima versao, Sim City 4, trouxe, além de um realismo ainda maior, uma interação maior entre as regiões e cidades vizinhas. A sua expansão única, Hora do Rush, aumentou a gama do mundo dos transportes do jogo. Hoje, a versão mais atual é o Sim City Societies, com menos estratégia e mais próximo de um jogo comum.</p>
<p>Vejam abaixo a evolução do jogo:</p>
[caption id="attachment_7" align="aligncenter" width="425" caption="Sim City 1"]<a href="http://simcityblog.files.wordpress.com/2008/08/sim-city-1.jpg"><img class="size-full wp-image-7" src="http://simcityblog.wordpress.com/files/2008/08/sim-city-1.jpg" alt="Sim City 1" width="425" height="320" /></a>[/caption]
<p> </p>
[caption id="attachment_8" align="aligncenter" width="300" caption="Sim City 2000"]<a href="http://simcityblog.files.wordpress.com/2008/08/simcity2000.jpg"><img class="size-medium wp-image-8 " src="http://simcityblog.wordpress.com/files/2008/08/simcity2000.jpg?w=300" alt="Sim City 2000" width="300" height="225" /></a>[/caption]
<p> </p>
[caption id="attachment_9" align="aligncenter" width="300" caption="Sim City 3000"]<a href="http://simcityblog.files.wordpress.com/2008/08/sim-city-3000.jpg"><img class="size-medium wp-image-9" src="http://simcityblog.wordpress.com/files/2008/08/sim-city-3000.jpg?w=300" alt="Sim City 3000" width="300" height="225" /></a>[/caption]
<p> </p>
[caption id="attachment_10" align="aligncenter" width="450" caption="Sim City 4"]<a href="http://simcityblog.files.wordpress.com/2008/08/simcity-4.jpg"><img class="size-full wp-image-10 " src="http://simcityblog.wordpress.com/files/2008/08/simcity-4.jpg" alt="" width="450" height="337" /></a>[/caption]
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[caption id="attachment_11" align="aligncenter" width="450" caption="Sim City Societies"]<a href="http://simcityblog.files.wordpress.com/2008/08/sim-city-societies.jpg"><img class="size-full wp-image-11" src="http://simcityblog.wordpress.com/files/2008/08/sim-city-societies.jpg" alt="Sim City Societies" width="450" height="337" /></a>[/caption]
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